Fashion Technology

The Design Atelier

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Fashion Technology is a deep, craft program designed to create a 360° garment professional. Students hone all the skills to conceive dresses, tailored garments, streetwear and knitwear, both for women and men. Mastering techniques such as cutting & sewing, 3D printing, draping, pattern making, print design, and embroidery, beyond having a deep knowledge of raw materials and product development processes, is essential for every quality-driven brand, which is why this is a very in-demand role on the job market today.

The Undergraduate in Fashion Technology fosters the pleasure of making things exactly like in an atelier. As the technical level rises in each student from the first to the third year, a specialisation is chosen among the many categories of fashion products (including men’s suiting, women’s underwear, children’s outwear etc.), in order to develop the portfolios and execute the final project as a tableau vivant performance, presented before a large audience.

Classes are all run by teachers from the industry in the new open space Design Lab. Students receive a welcome kit with tools and materials to begin, and have access to expert guest lectures, an immense library, the computer lab, as well as production machines. This course has an intense program of reviews, workshops, field trips and collaborations with companies organised throughout the three years.

Candidates with a secondary-school (high school) diploma or equivalent are eligible and selected after the admission process. English language proficiency is required. Each academic year lasts nine months, from October to June, and totals 600 hours, worth 60 credits (per year). The course is completed with an internship in a fashion company at the end of the third year.

Study Plan

First year
Contemporary Fashion; Textile Science; Fashion Design Technology I; Pattern making I; Tailoring Techniques I (womenswear); Draping Couture Atelier I; CAD Design I; Materials Purchasing; Product Development I (design analysis).

Second year
Costume & Iconography; Textile Industry; Fashion Design Technology II; Knit Technology I; Pattern making II; Tailoring Techniques II (menswear); Draping Couture Atelier II; CAD Design II; Product Development II (specs & sheets).

Third year
Textile Design; Fashion Design Technology III; Knit Technology II; Pattern Making III; Tailoring Techniques III (specialization); Draping Couture Atelier III; 3D CAD Design; Product Development III (line plans); Portfolio and Presentation.

Learning outcomes

Upon successful completion of the undergraduate course, students will be able to:

  • Master construction and patternmaking techniques to translate a designer’s sketch into the full realization of a garment.
  • Create and develop complex patterns both manually and through digital software.
  • Use crafting techniques on fabrics, accessories and construction elements, from draping to embroidery and manipulation.
  • Master techniques in the areas of bespoke tailoring, couture, RTW, costume design and historical garments
  • Create a professional portfolio.

Career Opportunities

Based on the student’s abilities, experience and the skills acquired, graduates of Fashion Technology can qualify as Pattern Makers, Textile Specialists, Materials Purchasers, Quality Controllers, CAD Designers, Garment Technologists, and Product Testers in the workplace. Their careers can then develop into being Cutting Room Managers, Technical Directors, Product Development Managers, Heads of Innovation, or alternatively can pursue independent careers as Bespoke Tailors.